Sport

In the context of computer science, „Sport“ does not refer to a specific technical term or concept. Instead, it typically relates to the study or development of games and simulations that mimic real-world sports. This can include the use of algorithms for game mechanics, artificial intelligence for player behavior, and data analysis for performance metrics. Additionally, it may involve the creation of software for managing sports leagues, scheduling games, tracking statistics, or engaging fans through interactive applications. The underlying principles often intersect with areas such as game design, data science, and user experience (UX) design, depending on the focus of the project.